Cyber Incident Victim: Ubisoft
Date:
Oct 2018
Location:
France
Summary
A major video game launch experienced significant disruption due to distributed denial-of-service (DDoS) attacks targeting its online servers, preventing players from accessing the newly released title. Ubisoft confirmed the attacks impacted game connections and server latency, noting such incidents are common for online service providers. The disruption occurred during a critical launch window, highlighting vulnerabilities in maintaining service availability under high-profile conditions. Industry reports indicate online gaming services are frequent DDoS targets, often motivated by non-financial reasons such as competitive rivalry or showcasing technical capabilities. The incident underscored operational risks associated with large-scale online game deployments despite preparedness measures.
| CIA Posture | Motives | Tactics, Techniques & Procedures |
|---|---|---|
| Available to members | 1 motive | 1 technique |
| Threat Actors | Type | Location |
|---|---|---|
| 0 actors | Available to members | Available to members |
Description
On October 5, 2018, during the launch of *Assassin’s Creed Odyssey*, Ubisoft experienced distributed denial-of-service (DDoS) attacks that disrupted player access to the game. The attacks overwhelmed Ubisoft’s servers, causing connectivity issues and increased server latency, which prevented players from accessing the online components of the newly released title. Social media platforms saw widespread complaints from users unable to play the game, prompting Ubisoft to acknowledge the incident publicly on its official forums. The company confirmed it was mitigating a "series of DDoS attacks," describing such incidents as common for online service providers. Ubisoft did not identify the attackers or their motives but emphasized ongoing efforts to stabilize services. The disruption occurred despite the high-profile nature of the launch, highlighting the operational risks associated with major online game releases.

The incident underscored the vulnerability of online gaming platforms to DDoS attacks, which NetScout Arbor’s research identified as the top motivator for such attacks at the time, surpassing extortion or demonstrations of hacking capabilities. Ubisoft’s response focused on technical mitigation without disclosing specific countermeasures or the attack’s duration. The company’s statement avoided speculation about whether the attackers were competitors, disgruntled individuals, or groups seeking notoriety, though the article noted these as common motivations in gaming-related DDoS cases. While no financial impact was quantified, the attack risked reputational damage by undermining player confidence during a critical sales period. The event exemplified the broader challenge for publishers investing heavily in online infrastructure, where even non-financially motivated disruptions can incur significant costs and operational strain.
